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101. New Dev Blog: The Circle of Life - in EVE Information Portal [original thread]
Originally by: Venkul Mul You are really speaking of stuff you don't know. It is 1% (you are right in that) of all morphite produced in game, but there is nor rounding error: || Morphite || 77% || 1% || 22% || total 100% CCP here has ...
- by Red Raider - at 2010.04.06 16:38:00
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102. New Dev Blog: The Circle of Life - in EVE Information Portal [original thread]
Originally by: Gunner77 Edited by: Gunner77 on 05/04/2010 22:21:47 Originally by: Red Raider Originally by: Red Raider Third, meta 0 production will consume minerals (hopefully) due to the need for meta 0 modules in te...
- by Red Raider - at 2010.04.06 16:29:00
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103. Grids, playing wrongly with space time and phase displacement... - in Player Features and Ideas Discussion [original thread]
Edited by: Red Raider on 06/04/2010 16:03:53 Originally by: darius mclever Originally by: Eleana Tomelac So, that's exactly the point... L shaped grids are wrong in my point of view, using bad game mechanics to win is not my w...
- by Red Raider - at 2010.04.06 16:03:00
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104. OOPE rules revision - in Out of Pod Experience [original thread]
Originally by: CCP Pann 4. Karma: A dedicated DUST 514 site is in development though I don't have an ETA. Until then, DUST 514 discussions can happen here in OOPE or on the official DUST 514 Facebook page. Originally by: Red Ra...
- by Red Raider - at 2010.04.05 21:33:00
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105. New Dev Blog: The Circle of Life - in EVE Information Portal [original thread]
Originally by: Venkul Mul Originally by: Red Raider Originally by: Venkul Mul You know some T1 module or ship that has morphite in its BPO? If I do what do I get? Prototype Cloaking Device Good find. So 2% of ...
- by Red Raider - at 2010.04.05 21:20:00
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106. OOPE rules revision - in Out of Pod Experience [original thread]
Dust this mean you are going to delete the stupid Dust threads in the assembly hall and elsewhere?
- by Red Raider - at 2010.04.05 20:31:00
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107. [ISSUE] Ridiculous Forum Moderation - in Assembly Hall [original thread]
If you are going to delete any thread with a reference to another game then at least be consistent and delete the threads about Dust 514. Most of them are stupid anyways.
- by Red Raider - at 2010.04.05 17:50:00
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108. New Dev Blog: The Circle of Life - in EVE Information Portal [original thread]
Originally by: Venkul Mul You know some T1 module or ship that has morphite in its BPO? If I do what do I get? Prototype Cloaking Device
- by Red Raider - at 2010.04.02 20:47:00
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109. New Dev Blog: The Circle of Life - in EVE Information Portal [original thread]
Originally by: LHA Tarawa Originally by: Red Raider Originally by: LHA Tarawa Originally by: Red Raider Third, meta 0 production will consume minerals (hopefully) due to the need for meta 0 modules in tech II...
- by Red Raider - at 2010.04.02 20:09:00
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110. New Dev Blog: The Circle of Life - in EVE Information Portal [original thread]
Originally by: Venkul Mul Probably Tarawa is right. The problem is that CCP will remove most of the items used for compression and then (as compressions will still be used) say "Doh! there are still to many of those modules and reprocess...
- by Red Raider - at 2010.04.02 16:38:00
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111. New Dev Blog: The Circle of Life - in EVE Information Portal [original thread]
Originally by: LHA Tarawa Originally by: Red Raider Third, meta 0 production will consume minerals (hopefully) due to the need for meta 0 modules in tech II production. The trick is to reduce insurance as an ISK faucet due to the d...
- by Red Raider - at 2010.04.01 22:37:00
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112. New Dev Blog: The Circle of Life - in EVE Information Portal [original thread]
Edited by: Red Raider on 01/04/2010 22:20:40 Originally by: Mara Rinn I would suggest though that new characters get 3 instant insurance renewals, which then reverts to one renewal every two months, with a maximum of one ship insured ...
- by Red Raider - at 2010.04.01 22:19:00
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113. New Dev Blog: The Circle of Life - in EVE Information Portal [original thread]
I like everything proposed even if we don't know what the effects will be. Stability results in complacency and this is definitely going to shake things up one way or another. First, there have been several claims that the market will be manipula...
- by Red Raider - at 2010.04.01 22:13:00
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114. New Consumer Product - in Player Features and Ideas Discussion [original thread]
I like bacon.
- by Red Raider - at 2010.03.29 17:10:00
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115. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Originally by: Ogogov Originally by: Red Raider Everyone keeps talking about the flavor of rails needing to change and not the DPS so if my memory serves me correctly rails used to have a chance to bypass the first layer of defense...
- by Red Raider - at 2010.03.29 17:02:00
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116. Eliminate gate travel. small, medium, large, and capital jump drives - in Player Features and Ideas Discussion [original thread]
Though I like this idea it would require several changes to the basic design of the game simply because it would destroy so many other aspects of it as they exist now. This kind of idea has been proposed before but was flushed out properly and had...
- by Red Raider - at 2010.03.26 20:25:00
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117. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Everyone keeps talking about the flavor of rails needing to change and not the DPS so if my memory serves me correctly rails used to have a chance to bypass the first layer of defense and strike the second layer. That would make things interesting...
- by Red Raider - at 2010.03.26 19:29:00
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118. Storyline Survey - in Player Features and Ideas Discussion [original thread]
Originally by: Ugleb Originally by: Red Raider This whole post is like complaining about not being able to ski despite living within an hour of a ski slope but just being to lazy to drive up the mountain. You chose not to do missi...
- by Red Raider - at 2010.03.25 22:56:00
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119. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Edited by: Red Raider on 25/03/2010 22:46:54 I would also think that EHP is only equal to DPS in one on one engagements in total value since primary tactics mean EHP is only needed as a buffer to keep you from being popped before remote reppin...
- by Red Raider - at 2010.03.25 22:46:00
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120. [Proposal] Railgun Rebalancing - in Assembly Hall [original thread]
Oh I can already see this getting toasted.
- by Red Raider - at 2010.03.25 21:55:00
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